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83 Art Reviews

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Very good but not too consistent

This piece definitely jumps out at you, I think that's mainly because of the rays of light coming from the moon (seriously, it feels like it's going "TA DAAA" and that's not a negative comment). But like it was already said the attention to details are kind of inconsistent--it would have been great if you gave those trees and clouds the same amount of details as you did the moon and it's halo... Those trees would look great if done like the wolf's fur. Speaking of the halo, the groups of lines have too many gaps between them, this is especially obvious in the thumbnail view. If you'd spread out the strokes more evenly it would look real impressive.

This critique isn't meant to be negative or like you didn't do enough, mind you. It seems like this was a sort of quick piece, and since you said it was meant to be a serious one it still comes off well. I just think you have it in you to improve it!

Manuel-Dangelo responds:

to be honest, I thought that adding a lot of detail to the environment would distract the spectator out of the main figures of the pic (which of course are the wolf and the moon). but as it seems to be a mistake, I won't let that thought fructify in my mind again.
About the light beams... I seriously liked the brush effect and I wanted it to show somewhere. I've tried to use a massive brush, but it didnâEUTMt work out.

Thanks for such a complete review.

Nice.

I figured you used a reference since it seems so similar to an image I've seen of Samus in the past--but where's the harm in that since it's a tribute anyway? You still executed it very well and you've captured her eyes and face nicely. Great work.

Deadartcore responds:

well thanks (;

Wow

When I'd seen the other illustrations you did, the flat-colored line arts, I didn't realize this was your intended goal once you finished them all, and I have to say it's a great piece. It's good that you went forward with shading them thoroughly, this wouldn't have been as impressive if it were done in the same style as the wallpapers. Although there as some shading inconsistencies such as around the helmets (the dark shades make it seem like the helmets are bulkier than they really are) and the shading is a little soft in some areas, however this doesn't detract from the attention to detail you put in with the small grooves and shading them according to their anatomy as well as the outfit. I love the gold on the white and green rangers btw, especially that the Green ranger's gold is more glimmering while the White ranger's is more dull, good attention to detail. Love this all around and props on the front page!

Blud-Shot responds:

Thanks for the review

hahaha

I really like this method of a self portrait, especially the upper right panel--that's perfect. You've done very well on illustrating all the facial features....Although I've never fist-pumped while drawing.

BearPawMedia responds:

Lol. Thanks. When I really get into an action piece, I make gestures as if I was the one doing the action. Often, I make speed lines with one hand, leaving the other hand free to help illisrate my emotions.

very nice

Leo and Mikey definitely look the best out of them, although I don't really like the semi-humanistic look to them, that's really just preference. I definitely like the lighting and attention to details, although in some spots the shading looks a little flat--like it doesn't give enough depth. I'm guessing you drew each separately and then pasted them into the scene? The only areas that are iffy are the outer edges of their legs, especially because of the bloom effect, you can see where the coloring bleeds out of the edges. Still just a minor crit though, I love this piece.

Blud-Shot responds:

Good eye, I did make them seperately. the piece is 11inches by 17 inches. Couldn't make them all on one 8.5 x 11 paper lol. Most of my art have same flaws I have yet to perfect the method to paint digitally.

very detailed

You clearly put a lot of time into drawing the scales, it even tends to follow the folds on the arms....how long did it take you to make it? It's certainly not bad although it does seem to lack any explicit light source or composition and given the angle of perspective, we shouldn't be seeing his uvula--as it stands, it's in his cheek :)

nicely done

I think this is a very nicely done piece, you definitely get a sense of drowning or being whisked away in the tide... and her face has a helpless fading look to it, which complements your message well. The only thing I dislike is how stocky the lower half of her is, it goes from a solid character to a sort of Ren & Stimpy look that offsets the balance of the image, what with her toes flexed and exaggerated like that.

gusana responds:

Thanks! Yeah... the idea was to make something a little more grotesque than my other pieces and I wanted to make her body like... she´s trying to swim but she can´t, like those people who don´t know how to swim, they just move their arms and legs but they don't know what they´re doing. At the end the face didn't get along with the body XD I like my drawing anyway

nice

I really like the style of these lil guys. Sure it tends to imitate the Crystal Chronicles and Secret of Mana styles, but it does it well regardless.

Very nice

I like this a lot, it reminds me very very much of the original water-pastel style concepts. Except your own shading style still has a unique sense, it's not directly mimicking the old style. Great work.

Excellent

I love the concept behind this. Reminds me a lot of Majora's Mask actually.

Dion @Dioccino

Age 36, Male

win & awesome

Indiana, USA

Joined on 6/13/10

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